Oblivion, Dragon Age, The Witcher, all that sort of stuff. And the cast of characters remain pretty much the same between games, these I designed in Daz Studio.
The Young hero, good, noble, handsome. Still kills people, though
.Typical hero/ tank. Armed to the teeth with weapons most people wouldn't be able to lift, this guy sets about hordes of the enemy.
The hero often has a female companion, often a savage type.
Or perhaps a more noble character.
Rarely, the hero is a heroine. The one thing which binds all these women together is a lack of material in the trouser department.
Then there's the enemy. Cannon fodder, built like brick outhouses but very susceptible to a poke with a pointy thing wielded by the hero.
The weapons dealer. Always ready to buy and sell any weapons the hero has. No questions asked, no what I mean, guv?
The general trader, always willing to sell potions and buffs. Basically, the local drug dealer.
No points for guessing this guy's a baddie. Probably the main baddie. The baddie who has murdered your family, usurped your throne, kidnapped your squeeze or kicked your dog. Either way, he's a baddie
This is your antihero. No scruples, no loyalty and probably no underwear. But still a goodie. Usually.
Elf angel. Don't ask me. You get some really weird characters in RPG's. She probably hands out the quests. Or the sandwiches.











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